using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace LS
{
    class RTSSelectionMarkBaker : BakerBase<RTSSelectionAuthoring, RTSSelectionMarkComponentData>
    {
        public override RTSSelectionMarkComponentData CreateComponent(RTSSelectionAuthoring authoring)
        {
            var selectionMark = new RTSSelectionMarkComponentData()
            {
                CanSelect = authoring.CanSelect,
                Selected = false
            };
            return selectionMark;
        }
    }
}
